AI Insights · Timothy · January 2022
Top 5 Boat Games on Android in Madagascar: Q4 2021 Performance
Explore the performance of the top 5 boat games on the Android platform in Madagascar during Q4 2021, focusing on weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the boat games category on the Android platform in Madagascar saw varied performances among the top 5 applications. Here, we provide a detailed look at the weekly downloads, revenue, and active users for these apps, based on data from Sensor Tower.
Battle of Warships: Online
Throughout Q4 2021, downloads for Battle of Warships: Online fluctuated, starting at 48 in the final week of September and peaking at 68 in late November. Active users followed a similar trend, increasing from 102 to a high of 122 in late November before settling at 115 by the end of December.
Battle Warship: Naval Empire
Battle Warship: Naval Empire experienced moderate weekly revenue, with a peak of $61 in early November. Downloads showed significant variation, with a notable increase to 62 in early November, before stabilizing around 33 towards the end of December. Active users started at 163 and showed a slight decline, ending the quarter at 138.
Port City: Ship Tycoon
Weekly revenue for Port City: Ship Tycoon remained low but steady, reaching up to $2 in December. Downloads started strong at 51 in late September but dropped significantly to single digits in October, then gradually increased to 21 by the end of December. Active users also saw a significant drop from 95 in late September to a low of 10 in early November, before recovering to 37 by the year's end.
Real Cruise Ship Driving Simul
Real Cruise Ship Driving Simul maintained a low download rate, beginning at 39 in late September and gradually increasing to 29 by the end of December. This app did not generate any revenue or report active user data during the quarter.
King of Sails: Ship Battle
King of Sails: Ship Battle experienced a steady increase in downloads starting at 11 in early October and peaking at 18 in mid-November. Active users also saw growth, beginning at 20 in late September and reaching a high of 44 in late November, before ending the quarter at 33.
For more detailed insights into the performance of these apps and other market trends, visit Sensor Tower.